Gameplay / AI Developer · MSc Computer Science @ USP Brazil
Computer scientist specializing in C++, Unreal Engine 5, procedural 3D generation, and applied machine learning for games. Published researcher (CSCI 2024, WiP 2025). Building systems where algorithms meet playable worlds.
UE5 · C++
3rd-person shooter with spatial audio, particle FX, multi-enemy AI, custom input controllers and respawn system. Built entirely in C++ with Unreal Engine 5.
UE5 · C++
First-person puzzle game with a full inventory management system, key-placement logic, and sequential unlock mechanics built in C++ and UE5 Blueprints.
Unity · OpenCV
Multiplayer game controlled via real-time OpenCV head-tracking and hand gesture recognition. Demonstrates multimodal HCI applied to game interaction.